Yasmin product designer
Case study 02Fleet management · BT Group

Vehicle Asset Management

Redesigning a legacy fleet platform that employees had stopped using.

Vehicle Asset Management, task-focused dashboard, desktop Vehicle Asset Management, driver dashboard, mobile
Fig. 01, Task-focused dashboard, desktop & mobile final UI
01Overview

Vehicle Asset Management is BT’s internal platform for managing vehicle transfers and parking locations across a multi-tier driver and fleet hierarchy. As the sole product designer, I redesigned a legacy service that employees had abandoned, turning undocumented approval processes into a task-led platform built around how drivers and managers actually work.

RoleSole Product Designer
Duration5 months
CompanyBT Group
ScopeResearch · Stakeholder workshops · UX strategy · Service design · Interaction design · Usability testing · Developer collaboration
02Problem

A legacy platform employees had stopped using

The existing platform for managing vehicle transfers and parking locations was slow, confusing, and had fallen out of everyday use. Drivers and managers had quietly built their own workarounds, arranging transfers over email and phone, tracking parking locations in spreadsheets, leaving the official system incomplete and unreliable.

The consequences went beyond inconvenience: data gaps, inconsistent processes, and reduced visibility of a national vehicle fleet. The design challenge meant untangling approval processes, undocumented business rules, and role-based permissions spanning Drivers, Patch Managers and Fleet Leads, none of which existed on paper.

The legacy eOrg platform, cancel pending assets screen
Blurred for confidentiality
Fig. 02, The legacy eOrg platform: dense tables, unclear actions, no sense of task (data blurred for confidentiality)
From the research
“Like I’ve been trying to get on this morning, I can’t even get on.”
Discovery research, field driver
03Insight

Users weren’t exploring, they were completing tasks

01
Task-led, not navigation-led

Every session pointed the same way: users arrived to do one thing, transfer a vehicle, update a parking bay, and left. The platform needed to be structured around tasks, not a navigation hierarchy.

02
Business rules lived in people’s heads

Approval logic was undocumented. Implementing it wrong would either block legitimate users or over-grant access, making the permissions model as much a design problem as an engineering one.

03
Managers needed visibility, not administration

Patch Managers and Fleet Leads wanted an operational view of where vehicles were and who moved them, not another admin tool to maintain.

“…as a new manager… not easy to find the right way… you end up ringing colleagues for coaching.”

“…if they don’t accept it within 48 hours, the transfer gets cancelled and locked up in eOrg… you have to email the helpdesk to release it and start over.”

“…we need to see who’s made the allocation… trailers go missing… knowing who moved it helps track the asset.”

The legacy eOrg platform, annotated with research insights
Blurred for confidentiality

“…a one-stop shop… so I don’t have to jump between systems… centralise reallocations and mapping.”

“Like I’ve been trying to get on this morning, I can’t even get on.”

Fig. 03, Research insights annotated on the legacy platform: access failures, cancelled transfers, and calls for a one-stop shop
04Process

Mapping a complex approval ecosystem

Because the approval processes existed only in people’s heads, the first phase of work was archaeological. Through a series of workshops with drivers, managers and fleet stakeholders, I mapped how vehicle transfers and parking amendments actually happened, who initiated them, who approved them, and where they broke down.

I translated those undocumented rules into a scalable role-based permissions model spanning Drivers, Patch Managers, Fleet Leads and Business Owners across two distinct organisational structures. This model became the foundation for the platform’s architecture and every UX decision that followed.

Org 1
BU1
F1
P1
D13
D2
P2
D3
D4
BU2
F2
P3
D5
D6
1
Org 2
BO2
BU3
F3
P4
D7
D8
BU4
F4
P5
D9
D10
D, Driver · P, Patch Manager · F, Fleet Lead · BU, Business Unit · BO, Business Owner Lines depict reporting hierarchy only
1

Two organisational structures, Org 1 and Org 2, with different hierarchies had to resolve into one permissions model.

2

Business Owners existed in only one structure, one of many undocumented asymmetries the workshops surfaced.

3

Drivers sit at the base of every branch, the volume users the mobile-first experience was designed for.

Fig. 04, Role-based permissions model, mapped across two organisational hierarchies

Designing around real-world behaviour

The research insight, task completion, not exploration, became the organising principle of the design. From a single dashboard, users could search drivers and vehicles, transfer vehicles, amend parking locations, track approvals and manage assets. Every workflow started from the task, not from a menu.

Because drivers work in the field, the experience was designed mobile-first: a transfer could be initiated, tracked and approved from a phone, with the full audit trail, previous owner, line manager, reason, captured in the flow rather than reconstructed afterwards.

Challenging an AI-first approach

Midway through the project, leadership proposed a ChatGPT-style conversational landing page as the platform’s primary entry point. The research said otherwise: users completing quick, repetitive tasks wanted direct access, not a conversation. Rather than dismiss the idea, I tested both approaches with users.

Users consistently preferred direct access to their tasks. The evidence settled the debate without confrontation, AI remained part of the platform’s wider vision, but not as the primary entry point. The final release delivered a task-focused dashboard, role-based permissions, a vehicle transfer flow, parking location management and a mobile experience.

05Results, concept validation

Validated with users

9/9

Vehicle transfers completed without prompting or help in usability testing.

100%

Of users preferred the new platform to the old one and expressed the ease of use and convenience it gave them in their roles.

Fewer steps

Needed to complete the 3 flows tested.

4 roles mapped

Permissions model for drivers, patch managers, fleet leads and business owners, now the reference documentation.

In usability testing, drivers and patch managers found the dashboard easy to understand, completed vehicle transfers without guidance, and updated parking locations confidently.

Participants consistently preferred the new platform over the existing system, citing fewer steps and clearer actions, and satisfaction was high across both driver and manager groups. The permissions model and service map remain the definitive documentation of how the fleet process works.

The mobile experience users tested, dashboard, transfer flow and confirmation states
Fig. 05, The mobile experience users tested: the task-focused dashboard and the amend-location flow
From the research
“A one-stop shop, so I don’t have to jump between systems. Centralise reallocations and mapping.”
Discovery research, patch manager, the brief the platform delivered on
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